Show activity, state, dwell, and traits on agent hover when F1 is on #5
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The agent hover popup always showed id and bank account; with the F1
pathfinding overlay also on (this game's one debug-mode switch), it now
grows a second half with what the agent is actually doing: its activity,
its Walking/Idle state and remaining dwell if idle, and the personality
traits driving that choice. Panel width/height grow to fit when shown.