Show activity, state, dwell, and traits on agent hover when F1 is on #5

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Sara merged 2 commits from danny/rightclick-cancel-and-hover-debug into master 2026-10-08 04:29:09 -04:00 AGit
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The agent hover popup always showed id and bank account; with the F1
pathfinding overlay also on (this game's one debug-mode switch), it now
grows a second half with what the agent is actually doing: its activity,
its Walking/Idle state and remaining dwell if idle, and the personality
traits driving that choice. Panel width/height grow to fit when shown.

The agent hover popup always showed id and bank account; with the F1 pathfinding overlay also on (this game's one debug-mode switch), it now grows a second half with what the agent is actually doing: its activity, its Walking/Idle state and remaining dwell if idle, and the personality traits driving that choice. Panel width/height grow to fit when shown.
Right-click previously only cleared a half-drawn road and did nothing at
all for the Zones or Buildings tools, so a player trying to "click away"
from an armed tool would instead paint a zone or place a building. It now
calls the same put_away() Escape already triggers, read in select_tool
ahead of paint_zones/place_selected in the system order so the cancel
lands before either can read that same click as a placement.
The agent hover popup always showed id and bank account; with the F1
pathfinding overlay also on (this game's one debug-mode switch), it now
grows a second half with what the agent is actually doing: its activity,
its Walking/Idle state and remaining dwell if idle, and the personality
traits driving that choice. Panel width/height grow to fit when shown.
Sara merged commit 4a02d3ef30 into master 2026-10-08 04:29:09 -04:00
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Sara/citybuilder!5
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